Card information - Set 1 and 2

Below is the information needed to create proxies.

Base Set | Base Set Revised | Proxies


Base Set - 40 Cards

Ambush

Coughing Baby - +2 power

Discard, even if you win the round this card is played.


Demon Urn - +1 power

+1 power each round. Discard if still in play after 8 rounds, then take 2 cards from anywhere in your deck and 2 cards from anywhere in your discard pile, and place them into your hand. Then, shuffle your deck.


Flail - +6 power

Discard 1 card from your hand.


3-Legged Rat - +8 power

-2 power if in play with Stage - Eternal Plains


Dual Jolt - +10 power

+10 power / n/a


Ruler of the Black Flame - +10 power

+4 power if 2 stamina cards are attached.


Ka-Tree - +12 power

+12 power / n/a


Spectrum Shuffle - +12 power

If you lose the round this card is played, and have an ambush card on your bench, you may discard the chosen card on your bench and shuffle this card into your deck.

Stamina

Fate's Lottery - +??? power

If the amount of power before playing this card is:
- even...
opponent adds 12 power to their active card.
- odd...
you add 12 power to your active card.


Paragon Staff - +2 power

Add another +7 power if in play with Stage - Silver Lake.


Outlet - +3 power

+3 power / n/a


Shard of the Titans - +4 power

+4 power / n/a


Band of Decay - +5 power

Search your deck for a Stage card at the end of this round.


Divine Fire's Fury - +6 power

Your opponent (If having one in their bench or hand) may put the active Stage card into the owner's discard pile and replace it.


Vortex - +7 power

Discard your bench and draw 4 new cards.


Match Strike - +7 power

Discard 1 card from your bench or hand.


Banishing Hide - +9 power

Opponent ressurects 2 cards at the end of this round.


Near Faint - +10 power

Discard 2 cards from your bench and or hand.


Sleeping Powder - +10 power

You may only play this card on your first or second turn. Forfeit your final turn if attached/played.


Black Hole - +12 power

Discard all cards in your bench and hand, and draw 4 new cards for your bench from the top of your deck. Then, give your deck to your opponent and have them select 3 cards and place them into your hand. Then, shuffle your deck.


Paleolithic Lake - +4x2 power

Add 4, then double your power. Discard all other stamina cards in your bench and hand.

Shield

Temptation Mask - -8 power

Ressurect 2 Stage cards and place them into your hand.


Failed Prince - -6 power

-6 power / n/a


Rod of Life - -5 power

Ressurect up to 2 ambush cards.


Jester - -4 power

-4 power / n/a


Quick Swipe - -4 power

Ressurect 2 cards of your choice and place them into your hand.


Cancel - -1 to -3 power

Subtract as much power as you do from yourself, to your opponent plus 1.


Heavenly Guardian - -2 power

Draw 2 cards.


Spell of Envy - -2 power

Ressurect 1 card and place it into your hand.


Mind Control - -1 power

View your opponent's hand at the start of the next round.

Support

(Note: Writing 'This action does not take up a turn' is optional.)

Life Gem - +0 power

Discard this card, then pick 1 card (not including any copies of this card) to resurrect. Show your opponent the card you chose and shuffle it into your deck. This action does not take up a turn.


Echo Root - +0 power

Look at the cards in your deck. Do not shuffle your deck. This action does not take up a turn.

Stage

Anko Stadium - 2 rounds

+8 power to whomever played this card, +6 to the opponent.


Old Lighthouse - 3 rounds

+5 power to whomever played this card.


West Harbor Point - 3 rounds

-2 power for every stamina attached to an active card.


Silver Lake - 4 rounds

+2 power for every shield attached to an active card.


Voyager's Canyon - 4 rounds

+8 power for 2 stamina attached to an active card.


Cliffside Ruins - 4 rounds

Whoever played this card ressurects the top card of their discard pile, while the opponent gains 4 power.


The Citadel - 6 rounds

+10 power if the power amount before attacking is odd for either player.


Eternal Plains - 6 rounds

+3 power to each player.


Base Set Revised - 37/60 Cards
(Unfinished! These are the ones slated and playtested for tournament play.)

Ambush 8/10

Titan - +11 power

+3 power if played with "Decisive Blow".


Smoke Break - +10 power

-6 power if you have a stage card active.


Ex Nihilo - +9 power

Draw 2 cards at the beginning of your turn.


Drawbridge - +5 power

-2 power to your opponent for each card you discard from your hand or bench before the end of the round.


Defender of Worlds - +5 power

All shield cards attached have the opposite power writen. (Absolute value)


Cloudy Hike - +6 power

Once this card loses, ressurect a card for each round this card was active.


Bee Tamer - +6 power

-1 power for each stamina card attached.


Liquid Cicada - +6 power

Opponent discards 2 cards of their choice from their bench or hand at the start of each round this card is active.


Stamina 6/10

Economics for Dummies - +10 power

Discard your active stage. (Note: This card can only be played if you have a stage active. Stage effects last until the next round.)


Brick - +10 power

+10 power if your opponent's ambush card has 10 or more base power. (Power written on the card)


Decisive Blow - +8 power

Discard 1 card of your choice from your bench, and draw the bottom card of your deck.


Zombie Ray - +3 power

Opponent recieves -5 power for each active stamina card.


Helical Fossil - +12 power

Discard all ambush cards and one card of any type from your bench and hand.


Heal Spell - +6 power

+4 power for each card attached to your opponent's ambush card.


Shield 10/10

Old Rag - -5 power

-3 more power if paired with "Polish Oil".


Cryogen Map - -8 power

If an opponent's stage is active, apply it's effect to you exclusively.


The Crematorium - -6 power

Resurrect 2 cards of your choice. Your opponent resurrects 1 card of their choice.


Sledgehammer - -1 power

-4 more power if paired with "Brick".


Corpse Flower - -12 power

Draw 3 cards.


Box of Secrets - -3 power

Draw 3 cards from anywhere in your deck, show your opponent, and let them discard 2 of their choice. Then, shuffle your deck.


Dialtone - -4 power

Draw until your hand contains 7 cards. (Note: This card cannot be played if your hand contains 7 or more cards.)


Evil Plan - -6 power

Discard your current hand and ressurect no more than 4 cards of your choice to your hand from your discard pile.


Earbreaker - -12 power

Discard your bench, hand, and the top 3 cards of your deck, then draw 10 cards as your new hand and bench.


Claw Machine - -3 power

Look at the top card of your deck. If that card's power is:
- even...
Ressurect an ambush card.
- odd...
Ressurect a stamina card.
Put that card back and shuffle your deck.


Support 7/10

Spam Email - +0 power

Opponent discards one card of their choice from their hand.


Glowing Mushroom - +0 power

Ressurect 2 cards of your choice, show your opponent, then shuffle them into your deck. Then, discard this card and the bottom card of your deck.


Magician's Hat - +0 power

Shuffle your deck, then look at the top card of your deck and place it into your discard pile.


Alienlike Gun - +0 power

If both players each have 2 cards attached to their ambush card, ressurect one card of your choice from your discard pile.


Divine Ascension - +0 power

Roll a die.
If even, ressurect 2 cards of your choice.
If odd, draw 2 cards.


Delusion Ball - +0 power

Roll a die.
If even, this card does nothing.
If odd, draw 4 cards.


Heaven's Judgement - +0 power

Both players ressurect 2 cards of their choice, and then discard the top 2 cards of their deck.


Stage 6/10

Construction Site - 4 rounds

At the end of a round, both players discard one card of eachother's choice from their hands.


8 Mile Canyon - 3 rounds

At the start of a round, both players roll a die.
If even, +5 power.
If odd, -5 power.


Pipes^3 - 2 rounds

Roll a die 5 times at the start of each round. If at least 3 of the rolls are odd or the same number, resurrect 5 cards of your choice.


Never-Ending Castle - 4 rounds

The player who played this stage may ressurect 2 stamina cards if a "Defender of Worlds" is on either side of the field.


World's Shortest Tower - 2 rounds

-2 power to the opponent of whoever played this card for each stamina card in their bench or hand.


Stingray Bay - 8 rounds

+10 power to either player if their discard pile is empty at the start of a round.



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All files download

These are the mass file downloads for the cards, game, and rulebook. These files are designed to fit standard A4 cardstock on a basic printer. If you need larger cards, please look at the main section to the left. These files are subject to change so please check the daily updates often, mainly to updates to the rulebook.


Set 1 (.zip | 0.0MB)

Set 2 (.zip | 0.0MB)

Sets 1 & 2 (.zip | 0.0MB)

Rulebook (.pdf | 0.0MB)

Rules, 1 & 2 (.zip | 0.0MB)

Online game (.7zip | 0.0MB)

Game, Rules, Sets 1 & 2 (.zip | 0.0MB)