Below is the information needed to create proxies.
Base Set | Base Set Revised | Proxies
Coughing Baby - +2 power
Discard, even if you win the round this card is played.
Demon Urn - +1 power
+1 power each round. Discard if still in play after 8 rounds, then take 2 cards from anywhere in your deck and 2 cards from anywhere in your discard pile, and place them into your hand. Then, shuffle your deck.
Flail - +6 power
Discard 1 card from your hand.
3-Legged Rat - +8 power
-2 power if in play with Stage - Eternal Plains
Dual Jolt - +10 power
+10 power / n/a
Ruler of the Black Flame - +10 power
+4 power if 2 stamina cards are attached.
Ka-Tree - +12 power
+12 power / n/a
Spectrum Shuffle - +12 power
If you lose the round this card is played, and have an ambush card on your bench, you may discard the chosen card on your bench and shuffle this card into your deck.
Fate's Lottery - +??? power
If the amount of power before playing this card is:
- even...
opponent adds 12 power to their active card.
- odd...
you add 12 power to your active card.
Paragon Staff - +2 power
Add another +7 power if in play with Stage - Silver Lake.
Outlet - +3 power
+3 power / n/a
Shard of the Titans - +4 power
+4 power / n/a
Band of Decay - +5 power
Search your deck for a Stage card at the end of this round.
Divine Fire's Fury - +6 power
Your opponent (If having one in their bench or hand) may put the active Stage card into the owner's discard pile and replace it.
Vortex - +7 power
Discard your bench and draw 4 new cards.
Match Strike - +7 power
Discard 1 card from your bench or hand.
Banishing Hide - +9 power
Opponent ressurects 2 cards at the end of this round.
Near Faint - +10 power
Discard 2 cards from your bench and or hand.
Sleeping Powder - +10 power
You may only play this card on your first or second turn. Forfeit your final turn if attached/played.
Black Hole - +12 power
Discard all cards in your bench and hand, and draw 4 new cards for your bench from the top of your deck. Then, give your deck to your opponent and have them select 3 cards and place them into your hand. Then, shuffle your deck.
Paleolithic Lake - +4x2 power
Add 4, then double your power. Discard all other stamina cards in your bench and hand.
Temptation Mask - -8 power
Ressurect 2 Stage cards and place them into your hand.
Failed Prince - -6 power
-6 power / n/a
Rod of Life - -5 power
Ressurect up to 2 ambush cards.
Jester - -4 power
-4 power / n/a
Quick Swipe - -4 power
Ressurect 2 cards of your choice and place them into your hand.
Cancel - -1 to -3 power
Subtract as much power as you do from yourself, to your opponent plus 1.
Heavenly Guardian - -2 power
Draw 2 cards.
Spell of Envy - -2 power
Ressurect 1 card and place it into your hand.
Mind Control - -1 power
View your opponent's hand at the start of the next round.
Life Gem - +0 power
Discard this card, then pick 1 card (not including any copies of this card) to resurrect. Show your opponent the card you chose and shuffle it into your deck. This action does not take up a turn.
Echo Root - +0 power
Look at the cards in your deck. Do not shuffle your deck. This action does not take up a turn.
Anko Stadium - 2 rounds
+8 power to whomever played this card, +6 to the opponent.
Old Lighthouse - 3 rounds
+5 power to whomever played this card.
West Harbor Point - 3 rounds
-2 power for every stamina attached to an active card.
Silver Lake - 4 rounds
+2 power for every shield attached to an active card.
Voyager's Canyon - 4 rounds
+8 power for 2 stamina attached to an active card.
Cliffside Ruins - 4 rounds
Whoever played this card ressurects the top card of their discard pile, while the opponent gains 4 power.
The Citadel - 6 rounds
+10 power if the power amount before attacking is odd for either player.
Eternal Plains - 6 rounds
+3 power to each player.
Titan - +11 power
+3 power if played with "Decisive Blow".
Smoke Break - +10 power
-6 power if you have a stage card active.
Ex Nihilo - +9 power
Draw 2 cards at the beginning of your turn.
Drawbridge - +5 power
-2 power to your opponent for each card you discard from your hand or bench before the end of the round.
Defender of Worlds - +5 power
All shield cards attached have the opposite power writen. (Absolute value)
Cloudy Hike - +6 power
Once this card loses, ressurect a card for each round this card was active.
Bee Tamer - +6 power
-1 power for each stamina card attached.
Liquid Cicada - +6 power
Opponent discards 2 cards of their choice from their bench or hand at the start of each round this card is active.
Economics for Dummies - +10 power
Discard your active stage. (Note: This card can only be played if you have a stage active. Stage effects last until the next round.)
Brick - +10 power
+10 power if your opponent's ambush card has 10 or more base power. (Power written on the card)
Decisive Blow - +8 power
Discard 1 card of your choice from your bench, and draw the bottom card of your deck.
Zombie Ray - +3 power
Opponent recieves -5 power for each active stamina card.
Helical Fossil - +12 power
Discard all ambush cards and one card of any type from your bench and hand.
Heal Spell - +6 power
+4 power for each card attached to your opponent's ambush card.
Old Rag - -5 power
-3 more power if paired with "Polish Oil".
Cryogen Map - -8 power
If an opponent's stage is active, apply it's effect to you exclusively.
The Crematorium - -6 power
Resurrect 2 cards of your choice. Your opponent resurrects 1 card of their choice.
Sledgehammer - -1 power
-4 more power if paired with "Brick".
Corpse Flower - -12 power
Draw 3 cards.
Box of Secrets - -3 power
Draw 3 cards from anywhere in your deck, show your opponent, and let them discard 2 of their choice. Then, shuffle your deck.
Dialtone - -4 power
Draw until your hand contains 7 cards. (Note: This card cannot be played if your hand contains 7 or more cards.)
Evil Plan - -6 power
Discard your current hand and ressurect no more than 4 cards of your choice to your hand from your discard pile.
Earbreaker - -12 power
Discard your bench, hand, and the top 3 cards of your deck, then draw 10 cards as your new hand and bench.
Claw Machine - -3 power
Look at the top card of your deck. If that card's power is:
- even...
Ressurect an ambush card.
- odd...
Ressurect a stamina card.
Put that card back and shuffle your deck.
Spam Email - +0 power
Opponent discards one card of their choice from their hand.
Glowing Mushroom - +0 power
Ressurect 2 cards of your choice, show your opponent, then shuffle them into your deck. Then, discard this card and the bottom card of your deck.
Magician's Hat - +0 power
Shuffle your deck, then look at the top card of your deck and place it into your discard pile.
Alienlike Gun - +0 power
If both players each have 2 cards attached to their ambush card, ressurect one card of your choice from your discard pile.
Divine Ascension - +0 power
Roll a die.
If even, ressurect 2 cards of your choice.
If odd, draw 2 cards.
Delusion Ball - +0 power
Roll a die.
If even, this card does nothing.
If odd, draw 4 cards.
Heaven's Judgement - +0 power
Both players ressurect 2 cards of their choice, and then discard the top 2 cards of their deck.
Construction Site - 4 rounds
At the end of a round, both players discard one card of eachother's choice from their hands.
8 Mile Canyon - 3 rounds
At the start of a round, both players roll a die.
If even, +5 power.
If odd, -5 power.
Pipes^3 - 2 rounds
Roll a die 5 times at the start of each round. If at least 3 of the rolls are odd or the same number, resurrect 5 cards of your choice.
Never-Ending Castle - 4 rounds
The player who played this stage may ressurect 2 stamina cards if a "Defender of Worlds" is on either side of the field.
World's Shortest Tower - 2 rounds
-2 power to the opponent of whoever played this card for each stamina card in their bench or hand.
Stingray Bay - 8 rounds
+10 power to either player if their discard pile is empty at the start of a round.
These are the mass file downloads for the cards, game, and rulebook. These files are designed to fit standard A4 cardstock on a basic printer. If you need larger cards, please look at the main section to the left. These files are subject to change so please check the daily updates often, mainly to updates to the rulebook.
Set 1 (.zip | 0.0MB)
Set 2 (.zip | 0.0MB)
Sets 1 & 2 (.zip | 0.0MB)
Rulebook (.pdf | 0.0MB)
Rules, 1 & 2 (.zip | 0.0MB)
Online game (.7zip | 0.0MB)
Game, Rules, Sets 1 & 2 (.zip | 0.0MB)